Dream Build Play 2009

Coin App has officially submitted our game, Max Blastronaut, in Microsoft’s Dream Build Play competition. It’s been a lot of work to get to this point, but there are some new visual goodies for you to see now. I’d suggest starting at the new website that Dan made for us: http://maxblastronaut.com. Big thanks to Daemon Hatfield for the nice little writeup at IGN.com and to the Flashbang/Blurst boys for their shoutout, which got the ball rolling for a mention on Indiegames.com. If you’re not in the mood for reading, you can jump directly to our newest trailer video on youtube.

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Spy Video of Max Blastronaut

Okay, my boss’s brother doesn’t really qualify as a “spy” in the traditional sense, but he definitely grabbed some behind-the-scenes video of our game while he was in Phoenix over the weekend.  Head on over to coinapp.com and take a look!

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Quick Update (and screenshots!)

I’ve been a bit single minded lately, working diligently on Max Blastronaut, hunting down memory leaks, disassembling code in Reflector, profiling with CLR Profiler and the Xbox Remote Performance Monitor, moving closer and closer to that holy grail of a smooth framerate and fun gameplay. But while I’ve been too big of a geek to post here on my blog, Dan and Panya have been hard at work making the game look pretty. Check out coinapp.com for more!

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New Max Blastronaut Gameplay Video

We’ve just released a new video and some screenshots over at coinapp.com.  New weapons, new enemies, and four-player co-op play!  Go check it out.

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New Max Blastronaut Screenshots

Panya has posted a few new screenshots of Max Blastronaut for your viewing pleasure. He tells me that if you stare at them long enough, the images become 3D.  I think it would be easier to just integrate my stereoscopic rendering technique into our game. We’ll see who wins this battle :)

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A Little Help From My Friends

offworld.jpg Somebody noticed us at Coin App! – Thanks to our friends at Flashbang Studios. After Flashbang name dropped us in an interview with GameSetWatch, Brandon Boyer from OffWorld.com wrote a nice little blurb about Max Blastronaut. The fact that Flashbang mentioned us in the same breath with ThatGameCompany and Infinite Ammo is incredibly flattering, considering they are such inspirational and influential forces in the Indie game development community.
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New Max Blastronaut Gameplay Video

We’ve all been working hard on Max Blastronaut and Panya has posted a new video of some of the latest improvements in the game.  A few of the highlights you’ll see in the new video at coinapp.com?  Screen space ambient occlusion, lens flares, crepescular rays, updated enemy AI, and scene background space battles.  Now that I’ve got the game engine mostly under control, it seems like new game features are coming online every single day.  As always, stay tuned to the Coin App website for updates (Hint: new high-resolution screenshots coming soon!).

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