PAT BERGSCHNEIDER – GAME PROGRAMMER
Email: patb [ at ] patb [ dot ] com
Games I’ve worked on: games.patb.com
My Portfolio: portfolio.patb.com


RELEVANT EXPERIENCE

2010 – 2010
2XL Games – Phoenix, AZ
Lead Programmer – Unannounced Title
- Worked on unannounced multi-platform title
- Collaborated with Lead Artist to develop artist-friendly pipeline
Programmer – 2XL Supercross (PC – Shipped 2010)
Programmer – Trophylite Rally (PC – Shipped 2010)
- Worked with team porting games from iPhone/iPod to PC
- Created front-end launcher application
- Updated configuration utility to support localization
- More info at 2xlgames.com

2008 – 2010
Coin App – Phoenix, AZ
Lead Programmer – Max Blastronaut (Xbox360/PC)
- Created multi-threaded, cross-platform game engine
- Developed game logic, AI, physics/collision, UI, and rendering
- Supported integration of SSAO, crepuscular rays, and depth of field
- Assisted game designer in developing data-driven production pipeline
- Integrated custom in-game performance profiler
- Won 2nd place in Microsoft Dream Build Play competition (dreambuildplay.com)
- More info at coinapp.com

2006 – 2008
2XL Games – Phoenix, AZ
Artist – Baja: Edge of Control (Xbox360/PS3 – Shipped 2008)
- Modeled and textured environmental and vehicle assets
- Rigged vehicle and plant models for realistic movement
- Created and modified shaders in proprietary 2XL shader pipeline
Additional Programming – Baja: Edge of Control
- Designed and maintained in-house tools in VB, C#, and MaxScript
- Used GCM HUD (PS3) and PIX (360) for performance tuning
- Assisted on UI Programming
Outsource Art Lead – Baja: Edge of Control
- Visited outsource partners in China to assist early in the project
- Wrote specs and prepared assignments
- Monitored, checked, and organized returned assets
- Worked with other artists to create technical documentation
- More info at bajagame.com

2006-2007
Independent Game Development Group – Phoenix, AZ
Artist, Animator – Shanke (PC – Shipped 2007)
- Won national competition with our team of five AIPX Students
- Modeled and textured environmental assets
- Modeled character assets
- Assisted in character rigging and animation R&D
- More info at shankethegame.com

2004 – 2005
Volition – Champaign, IL
Software Tester – Punisher (Xbox/PS2/PC – Shipped 2005)
- Started as one of six PS2 testers
- Became primary PC tester, later helped manage the three-man team
- More info at volition-inc.com


EDUCATION
2005 – 2008
The Art Institute of Phoenix – Phoenix, AZ
Game Art and Design
- Received a B.A. in Game Art and Design in March 2008 (GPA: 3.7/4.0)
- Learned fundamentals of art as well as real-world application

2001 – 2006
University of Illinois – UIUC – Champaign, IL
College of Engineering – Computer Science
- Received a B.S. in Computer Science in May 2006 (GPA: 3.2/4.0)
- Participated in Game Development Studio in 2004 and 2005


SKILLS
- Proficient developing in C#, C++, VB, MaxScript, Lua, and ActionScript
- Proficient creating content with 3DS Max, Photoshop, Illustrator, and Flash
- Proficient profiling/optimizing with CLR Profiler, PIX, XNA PerfMon, and NProf
- Proficient working in a group using version control software such as SVN


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