Starting in the fall of 2006 and ending in the spring of 2007, four of my friends and I created a game to be entered in the nation-wide Art Institutes Student Design Competition. Our game was a physics-based joust simulator where you went head to head against your opponent. As it turns out, we ended up winning the competition! Our game was then mass-produced and distributed at events like SigGraph, ComicCon, and GDC as marketing material for the Art Institutes.

My role in Shanke was that of artist and animator. After Dan had modeled the main environment, I went through and gave it an old-school vertex lighting cut to give us that feeling of radiosity without the cost of having to create light maps for environment lighting. In addition to this, I modeled, rigged, and animated the unicorn that would be used as the primary steed for the game. Even though this was not my first fully realized student game project, I learned a lot of important lessons from the experience.

Below you can view some gameplay video from Shanke:

2 Comments so far

  1. justin shilson March 10th, 2008 1:41 pm

    that’s awesome, pat. good to hear your work is being recognized. i know you put your entire soul into your life and work!


  2. admin March 13th, 2008 1:57 am

    Thanks Justin. That means a lot coming from you.