The Punisher

From 2004 to 2005 I worked as a QA tester at Volition on the Xbox/PS2/PC title “The Punisher.” As my first paying job in the game industry, it was a very eye-opening experience. Getting to work QA in-house, I got to interact with veterans in all aspects of game development, from artists to programmers to producers. Getting to see into the lives of everybody on the team taught me a lot about understanding the group dynamics of making a game. Even years later, the lessons I learned at Volition are still with me today.