Max Blastronaut

From 2008 to 2010 I worked at Coin App as Lead Programmer on “Max Blastronaut.” My main duties were creating Coin App’s in-house game engine as well as programming physics, AI, rendering, user interface, and gameplay. In September of 2009, the game won 2nd place in Microsoft’s Dream Build Play game development competition. More info is available at Coin App’s website and the official Max Blastronaut website. Here’s a video of some gameplay: