Archive for November, 2007
XNA: Model Viewer First Video
Here’s the first test video rendered out of my XNA model viewer. I’ve included all the setup steps for the sake of authenticity. Play the video and you’ll see me load the XNA Game Launcher and run the model viewer in debug from my PC.
XNA: Model Viewer Screenshot
For my graduation demo reel, I really want to display all my models in a real-time environment. Hence, I have been developing a simple model viewer in XNA that is now up and running on a commercial Xbox 360. The current control scheme allows a user to browse through models I have made, zoom, orbit, toggle wireframe, toggle shading, or have the model automatically rotate in standard model-on-turntable fashion.
Here is one of the first screenshots I’ve gotten out of my app (ripped directly off the 360 via trace).
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In the coming weeks I’ll be getting video of the model viewer up on the site. Stay tuned.
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