Portfolio - Art



3D Work: Trophy Kart

A Trophy Kart model created for Baja.

- 14,000 tris, 1024×1024 diffuse, normal, spec, effects
- Video captured as 3DS Max preview (real-time) using DX9 shader

trophykartlighting.jpgtrophykartfinal.jpgtrophykarttextures.jpg

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3D Work: Volvo S80

A 2006 Volvo S80 vehicle model done for Principal Animation LLC.

- 7000 triangles

volvosidethumb.jpg

simvideo.jpgvolvomax.jpg

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3D Work: Environment Props

A handful of environment props: pickup, trees, building, accessories – just for fun.

- (3) 1024×1024 RGBA

propscenewirethumb.jpg

propscene.jpgproptextures.jpg

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3D Work: Corsair F4U

An airplane model based on the Corsair F4U, created just for fun.

- 9400 tris, 1024×1024 diffuse, normal, spec
- Video captured as 3DS Max preview (real-time) using DX9 shader

corsairlighting.jpgcorsairdiffuse.jpgcorsairshader.jpgcorsairtexture.jpg

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Shanke

Starting in the fall of 2006 and ending in the spring of 2007, four of my friends and I created a game to be entered in the nation-wide Art Institutes Student Design Competition. Our game was a physics-based joust simulator where you went head to head against your opponent. As it turns out, we ended up winning the competition! Our game was then mass-produced and distributed at events like SigGraph, ComicCon, and GDC as marketing material for the Art Institutes. More info can be found at the official website, shankethegame.com.

My role in Shanke was that of artist and animator. After Dan had modeled the main environment, I went through and gave it an old-school vertex lighting cut to give us that feeling of radiosity without the cost of having to create light maps for environment lighting. In addition to this, I modeled, rigged, and animated the unicorn that would be used as the primary steed for the game. Even though this was not my first fully realized student game project, I learned a lot of important lessons from the experience.

Below you can view some gameplay video from Shanke:

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3D Work: Mythic Character (WIP)

A model based on Mythic’s Warhammer Online – just for fun.

- 3400 tris, 1024×1024 RGBA, 512×512 RBG
- Video captured as 3DS Max preview (real-time)

wireframe.jpg03.jpg04.jpgmythiccharacteruv.jpg

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3D Work: Palo Santo

A tree model based on the Bolivian Bulnesia sarmientoi – just for fun.

- Average 740 tris/tree, (1) 512×512, (1) 512×256
- Video captured as 3DS Max preview (real-time)

threetree.jpgthreetreewires.jpgpalosantodiffuse.jpg

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