Games I've worked on    |    Art    |    Programming
Shanke
Starting in the fall of 2006 and ending in the spring of 2007, four of my friends and I created a game to be entered in the nation-wide Art Institutes Student Design Competition. Our game was a physics-based joust simulator where you went head to head against your opponent. As it turns out, we ended up winning the competition! Our game was then mass-produced and distributed at events like SigGraph, ComicCon, and GDC as marketing material for the Art Institutes. More info can be found at the official website, shankethegame.com.
My role in Shanke was that of artist and animator. After Dan had modeled the main environment, I went through and gave it an old-school vertex lighting cut to give us that feeling of radiosity without the cost of having to create light maps for environment lighting. In addition to this, I modeled, rigged, and animated the unicorn that would be used as the primary steed for the game. Even though this was not my first fully realized student game project, I learned a lot of important lessons from the experience.
Below you can view some gameplay video from Shanke:
3D Work: Mythic Character (WIP)
A model based on Mythic’s Warhammer Online – just for fun.
- 3400 tris, 1024×1024 RGBA, 512×512 RBG
- Video captured as 3DS Max preview (real-time)
XNA: Model Viewer First Video
Here’s the first test video rendered out of my XNA model viewer. I’ve included all the setup steps for the sake of authenticity. Play the video and you’ll see me load the XNA Game Launcher and run the model viewer in debug from my PC.
XNA: Model Viewer Screenshot
For my graduation demo reel, I really want to display all my models in a real-time environment. Hence, I have been developing a simple model viewer in XNA that is now up and running on a commercial Xbox 360. The current control scheme allows a user to browse through models I have made, zoom, orbit, toggle wireframe, toggle shading, or have the model automatically rotate in standard model-on-turntable fashion.
Here is one of the first screenshots I’ve gotten out of my app (ripped directly off the 360 via trace).
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In the coming weeks I’ll be getting video of the model viewer up on the site. Stay tuned.
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